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          滚球app Premiership Ladder 滚球app Premiership Ladder

          滚球app Draft Hub

          NAB 滚球app Draft Combine

          About the Draft Combine and Records

          Standing vertical jump

          It's no surprise that players like Nic Naitanui stand near the top of the rankings in this one. A simple test of footy's spring-heeled, the vertical jump requires players to take off from two feet with no preliminary steps or shuffling. A Yardstick measuring device determines their leap, with the height reached subtracted from the players' standing reach height to give the relative jump result.

          TOP COMBINE PERFORMANCES (CM)
          Aiden Bonar 89 2017
          Jordan Gallucci 89 2016
          Marvin Baynham 88 2014
          Dean Towers 85 2012
          Jesse Lonergan 83 2012
          Kyron Hayden 82 2017
          Spencer White 82 2012
          Ben Paton 80 2017
          Eric Wallace 80 2012
          Harrison Jones 79 2017
          Kade Kolodjashnij 79 2013
          Nic Naitanui 78 2008

          Running vertical jump

          We've all tried this one, taking a running leap and trying to go vertical, like a rocket. In this test, a player stands five metres to the side of the measuring apparatus (called a Vertec) and takes a straight-line approach, jumping vertically off his outside leg and reaching as high as possible with the inside hand. The action is similar to what a ruckman attempts to do at a bounce.

          The player aims to tap the rotating 'fingers' of the Vertec to the side with his outstretched hand at the maximum height of the jump. He takes three jumps from each side: when he takes off using his left leg he uses his right hand, and vice-versa.

          TOP NATIONAL COMBINE PERFORMANCES (CM)
          Kyron Hayden 103 2017
          Jared Brennan 102 2002
          Nic Naitanui 102 2008
          Ben Paton 99 2017
          Evan Bruinsma 97 2014
          Kade Kolodjashnij 97 2013
          Lachlan Tiziani 97 2015
          Andrew McGrath 96 2016
          Ryley Stoddart 96 2017
          Marvin Baynham 95 2014

          20-metre sprint

          This one's all about speed. The player starts in the 'crouch' or ready position and sprints as fast as possible, making sure he doesn't decelerate before reaching the final gate. Each player is allowed three attempts (with at least two minutes' break between each) and his best times for the 5-, 10- and 20-metre sectors are recorded, regardless of which attempt they were from.

          TOP COMBINE PERFORMANCES (SECONDS)
          Joel Wilkinson 2.75 2010
          Jonathan Marsh 2.78 2013
          Danyle Pearce 2.79 2004
          Ashley Smith 2.80 2008
          Marvin Baynham 2.81 2014
          Nathan Freeman 2.82 2013
          Jack Watts 2.82 2008

          Agility test

          Footy at the elite level requires all sorts of skills but agility is one of most important. In this test, the player starts from an upright position in line with the start gate. The idea is to weave in and out of the poles – without touching or knocking them over – and get to the end of the course as quickly as possible.

          A run will be stopped and restarted if the player touches or knocks over any pole. Players run the course three times at maximum effort (with 2-3 minutes recovery between tests). The best of the three times is recorded.

          TOP COMBINE PERFORMANCES (SECONDS)
          Stephen Hill 7.77 2008
          Danyle Pearce 7.79 2004
          Nathan van Berlo 7.80 2004
          Elliot Yeo 7.80 2011
          Ahmed Saad 7.86 2011
          David Armitage 7.88 2006
          Kieran Lovell 7.90 2015
          Billie Smedts 7.90 2010
          Aaron Joseph 7.91 2007

          6x30m repeat sprint

          This test measures speed and endurance, two critical requirements for 滚球app players. It is usually conducted on a polished wooden floor or on a synthetic indoor track. The players' cumulative times for the six sprints are recorded.

          TOP COMBINE PERFORMANCES (SECONDS)
          Joel Wilkinson 23.40 2010
          Brad Harvey 23.46 2010
          Shaun Atley 23.69 2010
          Kieran Harper 23.84 2010
          Jack Fitzpatrick 23.91 2009
          Nakia Cockatoo 23.93 2014
          Nathan Drummond 23.95 2014
          Patrick Dangerfield 23.96 2007
          Cyril Rioli 24.01 2007

          20-metre shuttle run (beep test)

          One of the most challenging of the tests, this one has an element of Charles Darwin's theory attached: players are progressively eliminated and only the very fittest reach the upper levels.

          The test starts at Level 1, with the final speed known as Level 21 (not yet attained by an 滚球app prospect).

          The idea is for the player to finish each 20-metre leg (running back and forth) before he hears a beep; the test progresses the time between beeps decreases. Judges watch to provide warnings and ultimately signal when players have failed to beat the beep.

          TOP COMBINE PERFORMANCES (LEVEL)
          Billy Hartung 16.06 2013
          Joshua Schoenfeld 16.02 2015
          Caleb Daniel 16.01 2014
          Bradley Hill 16.01 2011
          Jack Hiscox 16.01 2014
          Will Hoskin-Elliott 15.12 2011
          Nathan Drummond 15.09 2014
          Tom Sheridan 15.07 2010
          Jake Barrett 15.06 2013
          Jarrad McVeigh 15.06 2002

          3km time trial

          This one's simple: players get one shot at 3000 metres, usually run around a track (7.5 laps of a 400-metre track is ideal). Testing is generally limited to groups of 10-20, with judges around the track to give runners an indication of laps completed or remaining and elapsed time.

          TOP COMBINE PERFORMANCES (MINUTES/SECONDS)
          Joshua Schoenfeld 9.15 2015
          Jack Hiscox 9.17 2014
          Josh Kelly 9.32 2013
          Tim Houlihan 9.37 2006
          Tom Lamb 9.45 2014
          Jarrod Berry 9.46 2016
          Nick Robertson 9.46 2013
          Thomas Jok 9.47 2015
          Tom Williamson 9.50 2016
          Dylan Clarke 9.52 2016
          Bradley Hill 9.52 2011
          Will Hoskin-Elliott 9.53 2011
          Alex Neal-Bullen 9.54 2014

          Nathan Buckley kicking test

          500 Internal Server Error

          Internal Server Error

          The server encountered an internal error and was unable to complete your request. Either the server is overloaded or there is an error in the application.

          Each player takes six kicks form various distances and angles. He receives the ball from a caller, who then randomly requests a specific kick (20 metres left or right, 30 metres left or right and 40 metres left or right) be made to a target judge.

          The player has 25 seconds to complete the six kicks and is allocated between 1 (for a poor kick) and 5 (excellent) points for each kick.

          Matthew Lloyd clean hands test

          500 Internal Server Error

          Internal Server Error

          The server encountered an internal error and was unable to complete your request. Either the server is overloaded or there is an error in the application.

          It requires six takes and six handballs and must be completed in a maximum of 35 seconds.

          500 Internal Server Error

          Internal Server Error

          The server encountered an internal error and was unable to complete your request. Either the server is overloaded or there is an error in the application.

          Brad Johnson goalkicking test

          500 Internal Server Error

          Internal Server Error

          The server encountered an internal error and was unable to complete your request. Either the server is overloaded or there is an error in the application.

          Four 'man on the mark' apparatus and goalposts are required. The apparatus are set up at various distances from goal and on specific angles. The player is required to take five kicks for goal: two set shots, a right-foot snap, a left-foot snap and a kick on the run. He must complete the test in a maximum of 50 seconds.

          Scoring is based on how many goals and behinds players kick; a goal is only awarded if the ball goes between the two posts and above a 2.5-metre height marker.

          NAB 滚球app Draft Combine

          About the Draft Combine and Records

          Standing vertical jump

          It's no surprise that players like Nic Naitanui stand near the top of the rankings in this one. A simple test of footy's spring-heeled, the vertical jump requires players to take off from two feet with no preliminary steps or shuffling. A Yardstick measuring device determines their leap, with the height reached subtracted from the players' standing reach height to give the relative jump result.

          TOP COMBINE PERFORMANCES (CM)
          Aiden Bonar 89 2017
          Jordan Gallucci 89 2016
          Marvin Baynham 88 2014
          Dean Towers 85 2012
          Jesse Lonergan 83 2012
          Kyron Hayden 82 2017
          Spencer White 82 2012
          Ben Paton 80 2017
          Eric Wallace 80 2012
          Harrison Jones 79 2017
          Kade Kolodjashnij 79 2013
          Nic Naitanui 78 2008

          Running vertical jump

          We've all tried this one, taking a running leap and trying to go vertical, like a rocket. In this test, a player stands five metres to the side of the measuring apparatus (called a Vertec) and takes a straight-line approach, jumping vertically off his outside leg and reaching as high as possible with the inside hand. The action is similar to what a ruckman attempts to do at a bounce.

          The player aims to tap the rotating 'fingers' of the Vertec to the side with his outstretched hand at the maximum height of the jump. He takes three jumps from each side: when he takes off using his left leg he uses his right hand, and vice-versa.

          TOP NATIONAL COMBINE PERFORMANCES (CM)
          Kyron Hayden 103 2017
          Jared Brennan 102 2002
          Nic Naitanui 102 2008
          Ben Paton 99 2017
          Evan Bruinsma 97 2014
          Kade Kolodjashnij 97 2013
          Lachlan Tiziani 97 2015
          Andrew McGrath 96 2016
          Ryley Stoddart 96 2017
          Marvin Baynham 95 2014

          20-metre sprint

          This one's all about speed. The player starts in the 'crouch' or ready position and sprints as fast as possible, making sure he doesn't decelerate before reaching the final gate. Each player is allowed three attempts (with at least two minutes' break between each) and his best times for the 5-, 10- and 20-metre sectors are recorded, regardless of which attempt they were from.

          TOP COMBINE PERFORMANCES (SECONDS)
          Joel Wilkinson 2.75 2010
          Jonathan Marsh 2.78 2013
          Danyle Pearce 2.79 2004
          Ashley Smith 2.80 2008
          Marvin Baynham 2.81 2014
          Nathan Freeman 2.82 2013
          Jack Watts 2.82 2008

          Agility test

          Footy at the elite level requires all sorts of skills but agility is one of most important. In this test, the player starts from an upright position in line with the start gate. The idea is to weave in and out of the poles – without touching or knocking them over – and get to the end of the course as quickly as possible.

          A run will be stopped and restarted if the player touches or knocks over any pole. Players run the course three times at maximum effort (with 2-3 minutes recovery between tests). The best of the three times is recorded.

          TOP COMBINE PERFORMANCES (SECONDS)
          Stephen Hill 7.77 2008
          Danyle Pearce 7.79 2004
          Nathan van Berlo 7.80 2004
          Elliot Yeo 7.80 2011
          Ahmed Saad 7.86 2011
          David Armitage 7.88 2006
          Kieran Lovell 7.90 2015
          Billie Smedts 7.90 2010
          Aaron Joseph 7.91 2007

          6x30m repeat sprint

          This test measures speed and endurance, two critical requirements for 滚球app players. It is usually conducted on a polished wooden floor or on a synthetic indoor track. The players' cumulative times for the six sprints are recorded.

          TOP COMBINE PERFORMANCES (SECONDS)
          Joel Wilkinson 23.40 2010
          Brad Harvey 23.46 2010
          Shaun Atley 23.69 2010
          Kieran Harper 23.84 2010
          Jack Fitzpatrick 23.91 2009
          Nakia Cockatoo 23.93 2014
          Nathan Drummond 23.95 2014
          Patrick Dangerfield 23.96 2007
          Cyril Rioli 24.01 2007

          20-metre shuttle run (beep test)

          One of the most challenging of the tests, this one has an element of Charles Darwin's theory attached: players are progressively eliminated and only the very fittest reach the upper levels.

          The test starts at Level 1, with the final speed known as Level 21 (not yet attained by an 滚球app prospect).

          The idea is for the player to finish each 20-metre leg (running back and forth) before he hears a beep; the test progresses the time between beeps decreases. Judges watch to provide warnings and ultimately signal when players have failed to beat the beep.

          TOP COMBINE PERFORMANCES (LEVEL)
          Billy Hartung 16.06 2013
          Joshua Schoenfeld 16.02 2015
          Caleb Daniel 16.01 2014
          Bradley Hill 16.01 2011
          Jack Hiscox 16.01 2014
          Will Hoskin-Elliott 15.12 2011
          Nathan Drummond 15.09 2014
          Tom Sheridan 15.07 2010
          Jake Barrett 15.06 2013
          Jarrad McVeigh 15.06 2002

          3km time trial

          This one's simple: players get one shot at 3000 metres, usually run around a track (7.5 laps of a 400-metre track is ideal). Testing is generally limited to groups of 10-20, with judges around the track to give runners an indication of laps completed or remaining and elapsed time.

          TOP COMBINE PERFORMANCES (MINUTES/SECONDS)
          Joshua Schoenfeld 9.15 2015
          Jack Hiscox 9.17 2014
          Josh Kelly 9.32 2013
          Tim Houlihan 9.37 2006
          Tom Lamb 9.45 2014
          Jarrod Berry 9.46 2016
          Nick Robertson 9.46 2013
          Thomas Jok 9.47 2015
          Tom Williamson 9.50 2016
          Dylan Clarke 9.52 2016
          Bradley Hill 9.52 2011
          Will Hoskin-Elliott 9.53 2011
          Alex Neal-Bullen 9.54 2014

          Nathan Buckley kicking test

          500 Internal Server Error

          Internal Server Error

          The server encountered an internal error and was unable to complete your request. Either the server is overloaded or there is an error in the application.

          Each player takes six kicks form various distances and angles. He receives the ball from a caller, who then randomly requests a specific kick (20 metres left or right, 30 metres left or right and 40 metres left or right) be made to a target judge.

          The player has 25 seconds to complete the six kicks and is allocated between 1 (for a poor kick) and 5 (excellent) points for each kick.

          Matthew Lloyd clean hands test

          500 Internal Server Error

          Internal Server Error

          The server encountered an internal error and was unable to complete your request. Either the server is overloaded or there is an error in the application.

          It requires six takes and six handballs and must be completed in a maximum of 35 seconds.

          500 Internal Server Error

          Internal Server Error

          The server encountered an internal error and was unable to complete your request. Either the server is overloaded or there is an error in the application.

          Brad Johnson goalkicking test

          500 Internal Server Error

          Internal Server Error

          The server encountered an internal error and was unable to complete your request. Either the server is overloaded or there is an error in the application.

          Four 'man on the mark' apparatus and goalposts are required. The apparatus are set up at various distances from goal and on specific angles. The player is required to take five kicks for goal: two set shots, a right-foot snap, a left-foot snap and a kick on the run. He must complete the test in a maximum of 50 seconds.

          Scoring is based on how many goals and behinds players kick; a goal is only awarded if the ball goes between the two posts and above a 2.5-metre height marker.

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